This was ported to Xbox as “Tides of War” and PS2 as “Operation: Resurrection”, and there was a multi-player standalone add-on pack called “ Wolfenstein: Enemy Territory” (2003). That wasn’t the end of it, as there was “ Return to Castle Wolfenstein” (PC, 2001) that was a series reboot. There was also “ Wolfenstein RPG“, a game for cellphones from id. Appearing after Wolf3D was a true sequel game, called ‘ Spear of Destiny” (which had it’s own addon packs too). The original game was the major inspiration for Wolfenstein 3D (which is frequently called Castle Wolf3D, which it is NOT the name of the game). These were games that originally appeared on the Apple ][ (and later elsewhere). Going way WAY back, you have the original “ Castle Wolfenstein“, and it’s sequel, “ Beyond Castle Wolfenstein“. There were other games besides just ports, too. Most of the older ports have long since been out of print, the links above mostly go to where you can try and get a used copy if you’re interested. Additional ports later appeared on iOS & Xbox 360. The list includes the Super Nintendo, Atari Jaguar, Macintosh, 3DO, Acorn Archimedes (huh?), Gameboy Advanced, and even the venerable Apple IIgs. Since the original release, the game has been ported to a ton of various consoles and systems. The game’s technology was licensed out to other companies (including our own), and was used in game titles such as Blake Stone: Aliens of Gold, Blake Stone: Planet Strike, Corridor 7, Operation: Body Count, and Rise of the Triad (1995). The influence of this title goes way beyond what the mere pixels on the screen. Authored by id, published through 3D Realms when they were going by the name “Apogee Software”, Wolf3D was responsible for a great number of people and companies doing what they do. If you are reading this story, you know the history of Wolfenstein 3D. At the time, I didn’t know in what capacity, but I ended up moving to Texas late in 1992, and never left. :) But when the game was released, I was so blown away I knew I had to get involved with the company somehow. To the point that when I finally started working there, one or two of the order people remembered my name from my calls. ![]() ![]() I was also one of those annoying customers that kept calling Apogee to find out if it had shipped yet. The public had seen nothing like it, and it took the industry by storm when released.įor me personally, I was so blown away by the game, that I ordered the full version immediately, as did many thousands of other game players. In 2017, not many people need a history lesson on Wolf3D, but it was the 3D shooter that redefined what was possible on PC tech 25 years ago. That was the day that id/Apogee released Wolfenstein 3D v1.0 – a full quarter century ago. That was a date that forever changed the landscape of PC gaming.
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